After rounds of feedback and selection, I refined 60 quick sketches down to the final twenty pieces. Five designs ended up in the game (Crowkeeper, Thorn of Misfortune, Encircled Blade, Twist of the Veil
, Hope's Last Kiss).
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In 2020, during my stay at Volta, I had a chance to work on Project Morrison, which later became Dragon Age: The Veilguard. Thanks to my art director, Stéphanie Bouchard, for her help with shape language.
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© Electronic Arts Inc. Used with permission.